Nothing in 2016 (aside from the obvious) pissed me off more than how Electronic Arts handled the release of Titanfall 2. A lot of people, including me, would say that the company walked the title out behind the woodshed, in front of its entire fanbase, and put a bullet right between Titanfall 2’s eyes.
For those who are not aware, Titanfall 2 was released the week between the launch of Battlefield 1 (an EA game) and the latest Call of Duty game, Call of Duty: Infinite Warfare. Releasing this game between the two titans of the industry did a disservice to probably the best first-person shooter to release in 2016. The game was up for the Game of the Year title in front of the top sellers but, unfortunately, couldn’t sell up to its overwhelmingly positive review score.
Fortunately, it’s not all bad news for Respawn Entertainment. EA’s CEO, Andrew Wilson, maintains that the two companies have a “great relationship”. It’s also been made clear that EA does not want Titanfall 2 as a series to die and has no plans at this point to drop the franchise. As of Dec. 24th, 2016, according to VGChartz.com, Titanfall 2 has sold 2.28 million copies worldwide. Its original sales projections were an optimistic 9 million copies.
– Source: GameRant